Steamworld Heist II
During my time at Thunderful, I worked on Heist 2, creating concepts and 2D assets for the environments inside the game. I also carried out in-engine work for the environment art, lights, and some FX.
Check out the trailer to see some of my work for the backgrounds as well as that of my lovely colleagues from the art team :)
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Stay Alive My Son
Position: Lead Concept Artist & Illustrator
“Stay Alive, My Son” is an award-winning interactive VR experience directed by Victoria Bousis, and I got the pleasure of being brought on as a Lead Concept Artist.
Together with a small team, we created a series of evocative environments that served both as a support for the narrative and storytelling elements, as well as a functional VR space, with classical gameplay elements.
You can check out the experience here
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Buddhist prayer altar sketches & callout developed for the VR experience "Stay Alive, My Son"
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Anorra
Anorra is a very unique take on the MMORPG genre, still in early development, and I have the pleasure of joining the team very early-on.
I am focusing on establishing a cohesive visual direction and creating content to define the lively world of the game during the blue-sky phase. My top priority is setting up the base of a recognizable IP through striking visuals and aiding the amazingly skilled team in exploring and prototyping their designs.
I work closely with the game design & narrative team to prototype auxiliary products deriving from the IP and provide guidance to the newly joining artists on the team.
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Personal project: Underwater Research Hub & Dorm for organic bio fuel generation
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Exploration Sketches & Lineart
Perosnal Project: Hunter’s Lodge on a secluded island
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Personal Project: Line Sketches of tropical inspired buildings