Green Goblet Games
Some of my work from the past few months: designing new iconic characters and creatures that integrate seamlessly into the existing D&D universe and lore.
Anorra
Anorra is a unique take on the MMORPG genre, still in early development, and I had the pleasure of joining the team very early-on.
I focused on establishing a cohesive visual direction and creating content to define the lively world of the game during the blue-sky phase. My top priority was setting up the base of a recognizable IP through striking visuals and aiding the amazingly skilled team in exploring and prototyping their designs.
I worked closely with the game design & narrative team to prototype auxiliary products deriving from the IP and provided guidance to the newly joining artists on the team.