Steamworld Heist II
Position: 2D Artist
During my time at Thunderful, I worked on Steamworld Heist 2 creating concepts and 2D assets for the environments inside the game. I also carried out in-engine work for the environment art, lights, and some FX.
Check out the trailer to see some of my work for the backgrounds & environments as well as that of my lovely colleagues from the art team :)
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Stay Alive, My Son
Position: Lead Concept Artist & Illustrator
“Stay Alive, My Son” is an award-winning interactive VR experience directed by Victoria Bousis, and I got the pleasure of being brought on as a Lead Concept Artist.
Together with a small team, we created a series of evocative environments that served both as a support for the narrative and storytelling elements, as well as a functional VR space, with classical gameplay elements.
You can check out the experience here
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Anorra
Anorra is a new take on MMORPGs and I had the pleasure of joining the team very early-on.
I established a cohesive visual direction and defined the lively world of the game during the blue-sky phase. My top priority was setting up the base of a recognizable IP through striking visuals and aiding the amazingly skilled team in exploring and prototyping their designs.
I worked closely with the game design & narrative team to prototype auxiliary products deriving from the IP and provided guidance to the newly joining artists on the team.
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Personal Projects
A few of the many personal projects & series I have developed over the years, with a focus on Environment Concept Art.
I love creating outlandish landscapes and telling stories through the shapes & proportions of each artwork. I really enjoy taking the time to visualize different aspects of the environment, such as different times of the day, seasons, and various props that would fit in these spaces and the entities that inhabit them.
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Metroid inspired landscape
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Platformer style landscape inspired by Metroid
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